Redefine the future of fashion.

Hackathons are the new way to push the boundaries of what you know and learn what you don't. They provide an environment to learn, explore, and engage to complete a project with a set amount of time. Students spend 36 hours building a project of their choice, such an app or a garment, while getting support from mentors and sponsors. Participants meet companies looking to hire while getting their hands on the latest tech. Students are given the opportunity to solve problems they see in the world by utilizing fashion and technology.

This year, we'll be having 4 different prize categories:

  • Creation of a new technology
  • Advancement of an existing technology
  • Use of Technology in Creating New Fashion Products
  • Tech Advancement of the retail experience

View full rules

Judges

Kenneth Burhanna

Kenneth Burhanna
Kent State University CAED

J.R. Campbell

J.R. Campbell
The Fashion School, Kent State University

Mary Hricko

Mary Hricko
Kent State University - Geauga

Robin Vande Zande

Robin Vande Zande
Kent State

Melody Tankersley

Melody Tankersley
Kent State

Mark Mistur

Mark Mistur
CAED

Kathleen Medicus

Kathleen Medicus
Kent State University Libraries, Special Collections

Bill Willoughby

Bill Willoughby
Kent State University

Benjamin Tipton

Benjamin Tipton
Kent State - Foundation Relations

Tabitha Martin

Tabitha Martin
LaunchNET Kent State

Zach Mikrut

Zach Mikrut
LaunchNET Kent State

Erica Montbach

Erica Montbach
Kent Displays

Jackie Ruller

Jackie Ruller
Kent State

Kambiz Ghazinour

Kambiz Ghazinour
KSU CS - AISP Lab

Ruoming Jin

Ruoming Jin
Kent State University

Judging Criteria

  • Technical Difficulty
    How technically difficult is this hack?
  • Creativity/Originality
    How unique and innovative does the project seem to you? Has the concept been done before? If so, does the team tackle the problem in a different or unique way?
  • Execution
    Is the project wearable OR does it reference a fashion or retail context? Does the prototype function? How well is the prototype built or constructed? Did the team accomplish what they needed to in order to understand the project's goal?
  • Market Appeal/Usability
    Does the product have a commercial aspect to it? Does the team address the market potential of their project? What is the potential for monetization of the project?
  • Presentation/Polish
    How well did the team members communicate the nature and goals of their project? How finished does the final project feel?